Guest Games blogger: Oni Horan

1. What is LOGOS-cards?
LOGOS-cards is a tradable card game within Second Life. In these kinds of games you put together decks of cards, which are then used to fight with a second player to see who created a better combination. The draw of the game is that it brings exciting, turn-based tactical fighting to wherever you go in the vast world of SL. Naturally, collecting and trading cards is a big part of the experience, and the game is varied enough to allow experimentation with countless of card decks. We have released a big update at the start of the year and plan to bring more content to the game early next year as well.
2. Do they cost money?
The game itself is sold for 299L in our stores, but members have access to free demo units which they can hand out to anyone they want, so if you just want to try, you only need to ask in our group. Cards can either be bought in our store, or earned by playing games and leveling up for free.
3. What is collectible about them? Are there rare cards that are difficult to get?
Some cards are rarer then others – the card distribution is completely random. I'd like to point out one thing that I personally found fascinating about doing this: I'm one of those people who never trusts random systems. You watch what happens and always come up with your own theories about elaborate mechanisms of why this isn't random at all, and really works completely different to screw you over. Only when people started to assume the exact same thing in our system I realized how easy it is to reach such conclusions, and ever since then I cast aside all conspiracy theories whatever I play myself. Random means some people get lucky, while others don't, that is all there is to it.
If gambles aren't your thing, some of our players run card shops, where you can directly purchase whatever card you want to have for your deck.
3. What is the rarest card of them all?
The rarest cards are on one hand the most powerful ones, but on the other hand they are so difficult to play that it is never a necessity to own them in order to be competitive. There's a few cards that are especially rare of course, two cards each for only me and Darien to hand out personally – however, we like and also the special promo card that we only gave to the first 100 people who purchased our game. A very popular rare card is the one we gave exclusively to our beta-testers. We try to limit these opportunities however, so collecting doesn't become too much of a bother.
4. How can someone get started if they want to play?
Go to our website. There you will find links to our stores in world, if you'd like to know more. The game is available on the marketplace and if you join our LOGOS-cards group you can ask for a free demo unit, which is a fully working copy of the game without the ability of making your own decks and ideal to learn the game.
I hope that covers all the basics, I'm sure I'll reference my development experiences with the game in future threads as well. For now I'll leave this here for whomever is interested.
Game on!
- Oni Horan
Oni Horan is a game designer from Austria, living in Europe, whose main project in Second Life is LOGOS-cards (www.logos-cards.com), developed together with Darien Caldwell and released last year. Oni has also worked on some as-yet unreleased games, and run a free puzzle-oriented quest-system on my roleplaying sim, which was also developed with Darien.
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