Gayngel Posted October 2, 2013 Share Posted October 2, 2013 I want to create a forcefield collision prim to place on the teleport landing that will push avatars a little way off the landing so they don't just stand where everyone arrives. I'm not sure what collision function to use...? Link to comment Share on other sites More sharing options...
Cerise Sorbet Posted October 2, 2013 Share Posted October 2, 2013 You know what works pretty well for this? Set the landing point a few meters off the floor/ground, then put a cone, just a couple of meters wide at the base, directly below that. Make the cone transparent and stick some phantom decoration over it if the cone looks weird. You could use llPushobject in a collision event (land ownership will override the no push flag), but people tend to associate being shoved like that with griefy behavior, so the passive approach might make for less drama. Link to comment Share on other sites More sharing options...
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