MyNewAlt Posted October 3, 2013 Share Posted October 3, 2013 I've been playing around trying to make a roller coaster/monorail thingy, and so far I've come to the conclusion I'm doing it wrong :( I've tried using llMoveToTarget, with a sensor script to detect the next part of the track - that works, but its horribly jerky. From what I can see, the ones already made are just non physical objects following a path..?So the question being, is this the best way? Or should I use a vehicle? Ideally I'd like to make something that will detect its own path, but I'm thinking I'm onto a loser there with that idea. ..also, I'm wondering why llMoveToTarget gets oleomargarine as its spellcheck suggestion. o.O Link to comment Share on other sites More sharing options...
Qie Niangao Posted October 4, 2013 Share Posted October 4, 2013 Is this a one-off personal project, or something that's destined for distribution to multiple sites with different track configurations? If the latter -- and especially if "normal" customers are supposed to set it up -- it's many times more difficult, and (at least during setup) constrained to be many times less efficient. Otherwise, if it's a one-off, the scripts wouldn't need to detect the path each time the thing runs, and on a closed loop, such detection is obviously wasted work after the first time over the path. If impact on sim performance is a major consideration, llSetKeyframedMotion() would be a good choice -- but first you have to decide how to get realistic motion over the course. There are physical vehicle scripts driven by external path (mostly) rather than driver controls, but personally I don't know where to find source for those if you want to skip past scripting that part yourself. (That's not to say that code isn't around -- most stuff is -- I just never know where to find it.) Link to comment Share on other sites More sharing options...
Xiija Posted October 4, 2013 Share Posted October 4, 2013 can you use pathfinding at all? would it be possible to make a pathfinding charcater and have an object follow it? http://wiki.secondlife.com/wiki/LlPatrolPoints Link to comment Share on other sites More sharing options...
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