Yardley Footman Posted November 16, 2013 Share Posted November 16, 2013 Googling didn't help. What I'm looking for is a list of sounds that can be used freely without having to load them up in my objects. For example, every door open and close script example has the tokens/keys for two sounds that you hear all over SL. One for the door opening, and one for it closing. They're used everywhere, but where do they "live"? And the question is, do they have any neighbors?Is there a list somewhere? Link to comment Share on other sites More sharing options...
Susie Chaffe Posted November 16, 2013 Share Posted November 16, 2013 A list of sounds built into second life can be found here http://wiki.secondlife.com/wiki/Client_sounds A lot of scripts simply use the uuid for a sound rather than include a sound item in the objects inventory. The same applies to textures. The only item that has to be placed in object inventory is an animation. Link to comment Share on other sites More sharing options...
Innula Zenovka Posted November 16, 2013 Share Posted November 16, 2013 What, in effect, you're asking for is a list of the uuids of all sounds that have ever been released into the wild as full perms, and then some. Such as list does not exist. Link to comment Share on other sites More sharing options...
PeterCanessa Oh Posted November 16, 2013 Share Posted November 16, 2013 Sounds and textures referenced by UUID don't have to be in an object's contents, as you said. They live in someone's inventorym possibly the (LL provided) 'library' part and are therefore in the database. They have many, many neighbours but as far as I know there is no way to identify 'just' from a UUID which are sounds. Link to comment Share on other sites More sharing options...
revochen Mayne Posted November 16, 2013 Share Posted November 16, 2013 Using texture or sound UUIDs in scriptsis a great way to protect them if you intend to share or sell the item. You also may get a royal free sound like from www.freesound.org, upload it and us its UUID in your script. To get an texture or sound UUID just right click on it in your inventory, pick 'Copy Asset UUID' and paste it into your script. Link to comment Share on other sites More sharing options...
Amethyst Jetaime Posted November 17, 2013 Share Posted November 17, 2013 Sounds made by everyday type objects in sl were either obtained by the creator at shops that sell sounds or imported by them. The built in sounds are limited to the sounds your viewer makes to mark events. Some commercial door scripts come with basic open and close sounds. Link to comment Share on other sites More sharing options...
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