zetra42 Posted December 10, 2013 Share Posted December 10, 2013 HelloThis concerns the avatar of a friend, who is really not in technologies. The issue is the way textures are mapped on the layers of her avatar (any layer). I took three shots to show the issue : With the same shape and hairbase, both created my me, and same skin and UV Map tattoo, we see differences on how textures are mapped on her avatar.I'm beginning to think there are some unavailable shape settings which could have been modified for an unknown reason, and that would deform her base shape. Does anyone have an idea about the subject?Thanks in advance for her - Typh. Link to comment Share on other sites More sharing options...
zetra42 Posted December 10, 2013 Author Share Posted December 10, 2013 Ok I reply to myself The only one layer not common was the physics coming from the skin maker, with a bounce at the belly (thing I didn't know). Removing the physics fixed the issue. Link to comment Share on other sites More sharing options...
Theresa Tennyson Posted December 10, 2013 Share Posted December 10, 2013 Occasionally physics will get "stuck" and leave the avatar mesh in a strange shape; relogging generally fixes this. Also sometimes when you radically change your shape the UV mapping will also be messed up until you relog. Link to comment Share on other sites More sharing options...
zetra42 Posted December 10, 2013 Author Share Posted December 10, 2013 Well, it was not a one time issue, but a permanent one. It seems some properties of this branded physics interfer permanently with the shape, as you said "stuck" in one position, but it was everytime. Link to comment Share on other sites More sharing options...
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