Pamela Galli Posted December 11, 2013 Share Posted December 11, 2013 I imported a mesh with three materials. I can apply the textures to two of them inworld, but one of them just stays blank white. There are no doubles. Normals not flipped. Not high poly. When I apply the texture in Blender it looks fine. Anyone have a clue? Link to comment Share on other sites More sharing options...
Drongle McMahon Posted December 11, 2013 Share Posted December 11, 2013 Can you select the relevant "face" inworld and change its colour from the edit dialog? Does it stll not change if you apply a completely black texture? Have you tried applying the texture with a script, trying face numbers 1-8? Link to comment Share on other sites More sharing options...
Pamela Galli Posted December 11, 2013 Author Share Posted December 11, 2013 Drongle McMahon wrote: Can you select the relevant "face" inworld and change its colour from the edit dialog? Does it stll not change if you apply a completely black texture? Have you tried applying the texture with a script, trying face numbers 1-8? It wil tint through edit. I applied a green plaid texture (unbaked) and it turned black. Have not tried with a script. Link to comment Share on other sites More sharing options...
Pamela Galli Posted December 11, 2013 Author Share Posted December 11, 2013 I re-uploaded it, same thing. Link to comment Share on other sites More sharing options...
Pamela Galli Posted December 12, 2013 Author Share Posted December 12, 2013 I tried reimporting as .obj, and discovered that only the part that will not take texture showed as UVed. The parts that took texture did not. To make a long story short I ended up re-UVing the whole thing. Link to comment Share on other sites More sharing options...
Drongle McMahon Posted December 12, 2013 Share Posted December 12, 2013 Yes. From your answers, I would have suggested all the faces of the bad material were squashed to a point in the UV map. This can happen, for example, when you add geomatry after mapping, or when you use some projections. Link to comment Share on other sites More sharing options...
Pamela Galli Posted December 12, 2013 Author Share Posted December 12, 2013 Yes but what threw me off was that the BAD material had UVs, the parts that textured perfectly had no UVs. Its the Bermuda Triangle over here. Link to comment Share on other sites More sharing options...
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