0 steph Arnott Posted December 13, 2013 Share Posted December 13, 2013 The texture has to be UV wrapped in Blender. 2 Link to comment Share on other sites More sharing options...
0 steph Arnott Posted December 13, 2013 Share Posted December 13, 2013 The texture has to be UV wrapped in Blender. 2 Link to comment Share on other sites More sharing options...
0 Rolig Loon Posted December 13, 2013 Share Posted December 13, 2013 So, did you unwrap your model in Blender and make a UV map? Without a UV map, there's no way to know how textures will be placed on the model. Did you apply different materials to appropriate collections of faces on the model? You can use up to 8 materials on models to be uploaded to SL. If you haven't defined separate materials, then the same texture will apply to all faces. 2 Link to comment Share on other sites More sharing options...
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steph Arnott
The texture has to be UV wrapped in Blender.
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