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Texturing materials/inconsistent results?


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I'm working with some normal maps on an object I created (mesh), and while the normal map appears properly, I'm seeing some inconsistency with the display results between two halves of the same object.


Consider a coin with the exact same image on both sides, including several spherical bumps. 


What I'm seeing, essentially, is on one side, all the bumps are properly convex, but on the other side, about 1/4th of the bumps come out concave or even distorted.


I've gone over the normal map itself in Photoshop, and the details are quite consistent among all the bumps, but the display isn't going that way, and it is consistently on one half of the object, never both.

 

Anyone else run into this?  Is there a workaround?

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