Bellahyae Enchanted Posted December 27, 2013 Share Posted December 27, 2013 Hello, i am new at scripting but am looking into an idea i have, and that is of a script that can attach from your inventory something as long as it is in your inventory.what it does:you put the scipt in a prim, and when you click on the prim it attaches an object to you, but only the object that it is looking for.for example, you have " toy boat001" in your inventory and once you click on a special object outside of your inventory, it finds it in your inventory (in the "toy boat folder" for example) and attatches it to you . you click again and it detatches it from you.but if you do not have the toy boat in your inventory then nothing attatches and maybe it gives you a message saying "toy boat not found".is it possible to create a script like that? and if so what funtions would i have to call up to make it work?thanks alot for your help, i am not looking to use this in a negitive way, which is why i want it to only access a specific object. any help you can provide i would be grateful for! Link to comment Share on other sites More sharing options...
Xiija Posted December 28, 2013 Share Posted December 28, 2013 I think you can attatch something from a prim's inventory, using llRezObject() and llAttachToAvatar().... but not something from your avatar inventory? Link to comment Share on other sites More sharing options...
Sassy Romano Posted December 28, 2013 Share Posted December 28, 2013 You can do this with RLV Link to comment Share on other sites More sharing options...
LepreKhaun Posted December 28, 2013 Share Posted December 28, 2013 These are all the Linden Scripting Library functions that cover this and how they work: llAttachToAvatar llAttachToAvatarTemp Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now