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Making Lola Appliers: Changing the Color of a Modifiable Top


DejahLove1
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None of those fields effect the color of the texture.  If you tinted the garment using the color picker, then you have to make a texture that matches that color, unless the config has a field for the tint color vector, which I didn't see in what you posted.

If it does have a field for this, be aware that color vectors are different than the RGB figures in the color picker.  You need to convert them.  Luckily there are scripts available for free that you can drop into a prim, use the color picker to set the color then have the script read out the vector in chat.

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None of those fields effect the color of the texture.  If you tinted the garment using the color picker, then you have to make a texture that matches that color, unless the config has a field for the tint color vector, which I didn't see in what you posted.

If it does have a field for this, be aware that color vectors are different than the RGB figures in the color picker.  You need to convert them.  Luckily there are scripts available for free that you can drop into a prim, use the color picker to set the color then have the script read out the vector in chat.

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In the applier you are creating, open the "Applicator Config" notecard and at the end, add the following entry:

color = <0,0,0>

This is equal to the <Red,Green,Blue> color code.

Please note that there is a space to each side of the equal sign, and there are no spaces between the commas in the brackets.

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I usually use the Hue/Sat/Lum values to tint my items with the color picker, which in turns gives a RGB value.  To translate this to the Lolas applier, take what ever the RGB value comes out to be and divide by 256.  When you put the values in the config notecard in the applier, then carry to the 4th decimal place. 

Ex:  a HSL value of 25/33/25 = RGB of 86/60/42, then divided the RGB by 256 to get the values for the color <.xxxx, .xxxx, .xxxx>

Hope that helps!

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