Jump to content

Upload a hairy mesh from Blender to Second Life


Bigby McDonnell
 Share

Recommended Posts



Cerise Sorbet wrote:

      That approach isn't going to fly in SL.



Bigby McDonnell wrote:

Is there any way to actually upload something hairy into Second Life?

 

Cerise is right, bears are not naturally born flyers.   I think you may have more chance with a hairy bird :

https://plus.google.com/+AdventuresInBlender/posts/CtAXCR8P71S?pid=6122505801320308002&oid=114446066195540713841

Link to comment
Share on other sites

  • 2 weeks later...

This isn't possible to do.  SL doesn't allow importing particles, so you would have to create that fur with particles, then somehow convert them to mesh (polygons), then texture them with fur textures.  The only other way, from what i know, is to make flexi-prims within SL using their build tool, but that would lag too much, and it's highly discouraged due to script/prim count in regions.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...