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Why is my avatar walking a meter above ground?


CasseyYoung
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Probably not.  You are walking on the bounding box -- collision surface -- of the object.  Whoever made it created a physics model that is larger than the visible model.  If you have mod perms on the object, you can try setting it to phantom.  Then you'll fall right through it, of course, but you can rez a transparent prim and set it where to want to walk, and make that non-phantom.  If your wharf is not modifiable, though, there's not much you can do.  Setting your own hiover height is not a decent option because then you won't be able to walk anywhere else without sinking up to your knees.

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Probably not.  You are walking on the bounding box -- collision surface -- of the object.  Whoever made it created a physics model that is larger than the visible model.  If you have mod perms on the object, you can try setting it to phantom.  Then you'll fall right through it, of course, but you can rez a transparent prim and set it where to want to walk, and make that non-phantom.  If your wharf is not modifiable, though, there's not much you can do.  Setting your own hiover height is not a decent option because then you won't be able to walk anywhere else without sinking up to your knees.

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