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Foot Alphas and Pixel Flicker: SL Glitch, or Me Glitch?


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All of the alphas I've made for my shoes have itsy bitsy places where pixels flicker into visibility when viewed from *very* specific and narrow angles, that I'm sure I've obliterated to 20 deaths in PS.  And yet, there they are.  Is this an issue with SL rendering and avatar mesh edges, or is there something I am doing wrong?  Do you see this on all foot alphas?  (It's probably something only somebody with OCD would even notice.)

I've completely erased all the appropriate areas, saved as png, and uploaded.

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