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Dislocated joints


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  • 2 weeks later...

Yes, I believe it is possible to animate the positions of individual joints if you upload the animation using Second Life's internal animation format instead of as a BVH file.

I don't know of many programs that export in that format. Avastar may be able but the program does cost some money.

I plan to give QAvimator the option to export in this format; can't say when exactly because a few other features have priority for development.


When you say you are trying to bring it into SL, I assume that you are using BVH files. Which program are you using to create them?

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