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Possible to adjust mouselook position?


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Howdy, I've been experimenting with various unique avatar sizes and I've noticed an issue that i'm wondering if there is a solution for.

Every so often I like to use the mouselook view and see from my avi's perspective instead of over the shoulder. But i've noticed that when I use some avatars that are extra tall, the mouselook position ends up hovering way over the top of the actual head and eye origins, sometimes by a few feet.

I have found some "first-person" hud objects on the marketplace, but they behave more like vehicles and arent very good compared to normal mouselook.

Is there a way in the debug options to be able to change the x,y,z coordinates of the mouselook camera position?

Or is this something I should submit as a suggestion to the JIRA?

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