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Oculus Rift 0.7 SDK and Second Life


Grebo Fright
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The Oculus 0.7 SDK/run time is now out - which makes Second Life Rift Project viewer officially incompatible with the current Oculus Rift software. Extended mode is no longer supported by the SDK, which is required for the Rift viewer as it uses a very ancient SDK.

This is messed up for several reasons, not the least of which is the Rift depicted on the front of SecondLife.com for quite some time now.

The team at LL was doing a fantastic job with the Rift Project viewer up until last October, though it has since been seemingly abandoned. The Project viewer for example, still doesn't even recognize the year-old 900 series Nvidia cards.

Keeping up with the Oculus SDKs cannot be THAT difficult, a single person voluntarily on their own time has been able to incorporate the newer Oculus SDK's (at least up to 0.5) into their third party viewer. It is of course missing the fantastic official UI though which really makes SL use-able in VR beyond just taking a token look around. Perhaps, at the very least, the code for the Rift project viewer UI could be released so that third party viewers can make use of it.

I'm as excited for Project Sansar as much as anyone possibly could be, and I am sure it will be much better equipped from the beginning to handle all the new kinds of hardware that are just around the corner.

But despite all the resources in the tech community focusing on several upcoming VR worlds, it will be a very very long time before Sansar, or any of the other new social VR experiences in the works will ever be able to come close to the enormity of what all the users have created inside Second Life over the years. The sheer wealth of fantastic places, things, and communities is something that no amount of venture capital could ever buy, only the time and effort of many dedicated creators and residents over many years. SL needs to remain VR accessible!

The newer Oculus SDKs since the last project viewer have introduced features that could drastically improve VR performance for SL. Please update to the newer Oculus SDK's soon, or at least for SDK 1.0, due in November. Once 1.0 is out, compatibility with past SDK's will not be broken, and SL will be forever reachable to Oculus users in the future. (Then there's also the HTC Vive.) Or, if LL is really that short-handed these days, release the project viewer code for the third party viewer community! At least give residents some kind of news on what is going on!

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Grebo Fright wrote:

 Perhaps, at the very least, the code for the Rift project viewer UI could be released so that third party viewers can make use of it.

 

The code has been public for months: https://bitbucket.org/lindenlab/viewer-hmd/commits/all

For future reference, the repository links for the current release,  RC & project viewers can always be found here: https://wiki.secondlife.com/wiki/Linden_Lab_Official:Viewer_Source_Repositories

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  • 2 weeks later...
  • 2 weeks later...

The rift viewer still uses the old gpu table, which is no longer maintained and does not have the most recent graphics cards added to it.

If you follow the instructions on https://jira.secondlife.com/browse/BUG-8771 to replace the gpu table with the one attached to that JIRA issue, you should be able to enable Advanced Lighting Model in graphics preferences, which will enable you to use HMD mode.

 

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