Fennet Posted May 3, 2016 Share Posted May 3, 2016 I wasn't sure where, exactly, to post this question, but technology seemed like the best bet.I'm using the latest SL viewer, and a few, (very few), mesh objects don't seem to render correctly and sometimes have a yellow tint. Some show a loss of detail and are flat white, most are fine except for the yellow stain. One is too bright; the existing texture doesn't show, and adding a tint with any yellow in it makes the item bright yellow. To add to the confusion, sometimes the applied texture shows, sometimes it doesn't and sometimes the object looks exactly like it should for a second or two.(I couldn't get this one to show bright yellow today, but you can get the general idea from the following pictures.It's the same whether attached or dragged out onto the ground.) Environmental settings were suggested: I've tried fiddling around with my environmental settings, but cannot for the life of me find and open the old window with the sliders where you could fine-adjust every detail like clouds and reflections. (I was gone for a few years). Besides, I don't think it has anything to do with atmospheric shading. I tried adding basic shaders with no change.I'm on an older PC, Nividia Gfrorce 7 series card and have only 1 gig ram. Maybe it's my computer. But this yellow stain is only a problem on a few objects, mostly eyes and avatar attachments; the rest are fine. I'm a bit reluctant to buy high-end objects, though, and am building a few things myself. I'd hate to give someone something and not have it display correctly.Any ideas? (Other than replace my computer.) Link to comment Share on other sites More sharing options...
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