Bitsy Buccaneer Posted May 4, 2016 Share Posted May 4, 2016 My current project is a painted boxbed/daybed. The construction and geometry are simple, with the entire design interest coming from the painting. This is why I would like the textures to be as sharp and clear as possible while still being resource-friendly.The daybed has full left/right symmetry so I thought I could divide it in half without adding many vertices or triangles and use the same texture for each half. (512x512 used twice rather than 1024x512.)I've used Project from View for the UV so far. Had to tweak parts of the layout slightly to accommodate perspective, but that was straight forward when done as a single layout. (The 1024x512 set up.) Trying it as two halves doesn't because the only way I've come up with is to Project from View from the back/reverse side and then the perspective distorts size and placement greatly. The two halves need to match exactly so I'd rather not rely on having to reshape it manually.My other thought it to rebuild as a half and use the mirror function, which is still a bit of a frightening mystery to me. :matte-motes-smile:So I thought I would ask for advice here before I go wading back in and wracking my brain over things which might turn out to be dead ends. Can the UV be flipped simply? (I can't figure out what to call it to search for it.) If I UV the first half before I use the mirror function, will I still need to UV the second half separately? Will the added vertices matter enough on the lowest LoD that I should just scrap the idea? (This is my first piece of proper furniture.) In theory, I know about using hidden triangles and spare materials to get around some of that; will such an approach counteract my idea of reducing texture data?Right now, with only the mattress edges beveled, it's reading Verts: 83, Faces: 64, Tris: 150. Haven't explored lowest LoD options too much, but it's a bed/couch so I don't have to chase the < 1 LI dream too hard. :matte-motes-wink: Link to comment Share on other sites More sharing options...
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now