Izzy Stipe Posted May 14, 2016 Share Posted May 14, 2016 I finally finished modeling the home. I've already UV unwrapped all models and assigned a material for each object and face. But now I've hit a wall.I want to generate a diffuse texture for each material the same way it looks in Blender (Cycles), which I can later apply to the models in SL, is this possible?These are the only steps I made to get each material looking the way they do in the screenshot below. UV unwrapped using Smart UV ProjectAssigned a material to facesSelected Image Texture under Color options and uploaded a repeating diffuse textureScaled the texture to where I saw fitWhat steps do I need to take to generate the textures as they look in Blender? I know I could just add the regular repeating textures in SL, but I also want to bake in the AO. Link to comment Share on other sites More sharing options...
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