Oskar Linden Posted April 19, 2011 Share Posted April 19, 2011 This is week 0x10 in this year if counting in hex. I relay that incredible bit of trivia for no particular reason Now that I have I can detail what is coming this week. It is an exciting week. We have 2 new projects making their appearance Second Life Server (main channel) This was the "Inventory Capabilities" project. This adds new capabilites to the agent ds hosts to support "Accept-Encoding: gzip". This will allow faster inventory responses when viewers support it. 2011-04-19, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11 Second Life RC BlueSteel BlueSteel has a shiny new Andrew's "maint-server" project. There are a lot of fixes in here and a new LSL function. Avatar position reverts to original sittarget in simcrossing Muting a new-style 'Resident' avatar is ineffective when you're offline llTeleportAgentHome on an agent not over your land shouldn't result in the _target_ getting the message Mini-map shows multiple dots for one avatar, but avatar is not ghosted Vehicles "Jumping" when crossing prims Group-owned objects located in private estates cannot send IMs to offline avatars llGiveInventory is not working! Add LLRegionSayTo() LSL function. Check the release notes for full details. 2011-04-20, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11 Second Life RC LeTigre This is Kelly's "Mono2 Upgrade" project. This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future. Included is a fix for SVC-3895 "Rezzing Mono scripted object cripples sim FPS". http://jira.secondlife.com/browse/SVC-3895 There are 3 new Script Profiling LSL Functions llScriptProfiler can enable or disable memory profiling with PROFILE_SCRIPT_MEMORY and PROFILE_SCRIPT_NONE. While profiling the scripts performance will be severely impacted. llGetSPMaxMemory will report the highest level of used memory during the most recent, or current, profiling run. llGetUsedMemory will report the current used memory of the script and does not require profiling to be enabled. This morning the code began crashing regions on AGNI so we rolled it back and deployed server-trunk to it instead. We worked today to come up with a fix and test it. We will deploy it to the LeTigre regions Thursday morning at 8am. 2011-04-21, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11 Second Life RC Magnum Monty's "Fast Assets" project is here again and still going strong. The goal of this project is to increase the speed of asset retrieval by the simulator. Long simulator asset queue lengths result in huge delays in asset loads for users. By allowing simultaneous asset downloads we can increase the quality of the experience. 2011-04-20, 10:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11 We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place. I appreciate your help. Have a good week! __Oskar p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group Link to comment Share on other sites More sharing options...
Marigold Devin Posted April 19, 2011 Share Posted April 19, 2011 My new avatar is being chased around the grid !!!!! [05:55] Second Life: Your region will restart in 1 minutes and 0 seconds for maintenance. I I know, I know, that's the general idea. Have fun Oskar, and keep keeping them ghosties out please.:smileyhappy::smileysurprised::smileytongue::smileywink: Link to comment Share on other sites More sharing options...
Triple Peccable Posted April 20, 2011 Share Posted April 20, 2011 Hey Oskar! Looks like LeTigre is getting reverted? Link to comment Share on other sites More sharing options...
Lindens Maestro Linden Posted April 20, 2011 Lindens Share Posted April 20, 2011 Yes, LeTigre is getting moved to the same server version as "Second Life Server". We saw a bunch of (previously unseen) Mono-related crashes in certain regions, which were almost certainly caused by the mono2performance upgrade - this prompted the rollback. Link to comment Share on other sites More sharing options...
Oskar Linden Posted April 20, 2011 Author Share Posted April 20, 2011 I've updated all the release notes. Better luck next week LeTigre! __Oskar Link to comment Share on other sites More sharing options...
Oskar Linden Posted April 21, 2011 Author Share Posted April 21, 2011 We have a fix for the crashing issues that disrupted our deploy of the "Mono2 Upgrade" project this morning. We will be deploying the fixed code to the LeTigre regions tomorrow morning at 8am. - http://community.secondlife.com/t5/Second-Life-Server/NOTICE-Thursday-Morning-LeTigre-Deploy-and-Rolling-Restart/td-p/828033 __Oskar Link to comment Share on other sites More sharing options...
Oskar Linden Posted April 21, 2011 Author Share Posted April 21, 2011 The LeTIgre roll is now complete. You can now resume your regularly scheduled activities. __Oskar Link to comment Share on other sites More sharing options...
Ayesha Askham Posted April 22, 2011 Share Posted April 22, 2011 @Oskar and the Release Team (yes and you, Maestro): I have to say that your performance in picking up the LeTigre issue and getting it bug-fixed this week has been exemplary. In the past it seemed to need residents screaming abuse and imprecations at LL before issues were adressed and rollbacks could take a day or so to be instigated. You guys are turning this ship around - Kudos to you all and, it must be said, to Rod Humble for, it seems, creating the right atmosphere for you folk to do such a great job. The high volume of whingeing or genuine complaints seems to have dropped to virtually (haha) zero.:smileyvery-happy: Link to comment Share on other sites More sharing options...
Kugal Posted April 23, 2011 Share Posted April 23, 2011 Has the issue with the age verification not working been fixed or is it true that people are being required to pay for premium? Link to comment Share on other sites More sharing options...
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