Darkraven Danick Posted June 12, 2011 Share Posted June 12, 2011 Working on deformation to create a macro avatar. I manage to make every joint fits perfectly, however, when my avatar is standing on the ground, it keeps "kneeling" since the hip position is low and other parts are longer than usual.... I know I should move the hip position higher but there doesn't seems like any way to deform the hip.... wondering if anyone around that can tell me how to fix this? thanks PS: I also try using a looping animation to push the avatar's hip into 3 times higher... but it "kneels" in the middle of air.... >.<" but I don't want to cancel the standing animation etc.... Link to comment Share on other sites More sharing options...
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