Rusalka Writer Posted June 13, 2011 Share Posted June 13, 2011 Anybody else having shininess vanish when you wear an avatar? Link to comment Share on other sites More sharing options...
Willow Danube Posted June 13, 2011 Share Posted June 13, 2011 shininess as in face light? Link to comment Share on other sites More sharing options...
Gaia Clary Posted June 13, 2011 Share Posted June 13, 2011 All texture features work for me (shiny included). I even can change them now while wearing the mesh. I use viewer Second Life 2.7.3 (232686) Jun 11 2011 15:48:29 (Project Viewer - Mesh) on windows 7 Link to comment Share on other sites More sharing options...
Liz Venenbaum Posted June 13, 2011 Share Posted June 13, 2011 Most likely, you're using a texture with an alpha channel... Alpha textures won't allow shiny, but this is not limited to avatars but applies to any kind of surfaces, even on regular prims... Link to comment Share on other sites More sharing options...
Gearsawe Stonecutter Posted June 13, 2011 Share Posted June 13, 2011 or if you have lights and shadows on you don't get the old chorme shiny look but a specular lighting which looks more like a glossy surface. Link to comment Share on other sites More sharing options...
Rusalka Writer Posted June 13, 2011 Author Share Posted June 13, 2011 No alpha, just solid color. Looks shiny in editing, but when I wear the body part the shiny goes away. Hmmm... Link to comment Share on other sites More sharing options...
Rusalka Writer Posted June 13, 2011 Author Share Posted June 13, 2011 Logged in and tried editing the attached bits, and it says they're shiny but they're not. Odd, since they look nice and shiny when not attached. Link to comment Share on other sites More sharing options...
Stickman Ingmann Posted June 14, 2011 Share Posted June 14, 2011 Even if there's no transparency present, if you save the file out as a 32-bit TGA, or a PNG with transparency, or another format that's explicitly supporting transparency, Second Life considers that as a transparent texture. Try saving the texture out as a format that doesn't support transparency, such as a 24-bit TGA or a JPG. Link to comment Share on other sites More sharing options...
Rusalka Writer Posted June 14, 2011 Author Share Posted June 14, 2011 I'm taking it so simply that I'm just applying color and shine (or trying to) to a mesh that has a single material assigned in Blender. Just a bland, blank, colored body part. Shiny lying on the ground, matte when worn. Darwin viewer. Link to comment Share on other sites More sharing options...
Tapple Gao Posted June 14, 2011 Share Posted June 14, 2011 I also found that attached meshes are lighting differently than ones rezzed on the ground. may be a related bug: https://jira.secondlife.com/browse/CTS-641 Link to comment Share on other sites More sharing options...
Tapple Gao Posted June 14, 2011 Share Posted June 14, 2011 I was able to reproduce this, and I believe the people around me could as well, as long as we set graphics on low, then enabled shiny: https://jira.secondlife.com/browse/CTS-642 Link to comment Share on other sites More sharing options...
Rusalka Writer Posted June 15, 2011 Author Share Posted June 15, 2011 Voted and commented! Link to comment Share on other sites More sharing options...
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