Malestorm1488303118 Posted June 13, 2011 Share Posted June 13, 2011 Hi Guys... I have been reading everything I can about good practices in creation of clothing and I am setting up my own standards in terms of the different layers I want to see present in my PSD files.However, most of what I read and the tutorials seem a bit dated - at least 5 years of not. So my question is - How has the evolution of sl technology changed how we should construct clothing?So for example:- I understand wanting to shade the body to highlight some anotomical features... but shouldn't the evolution of light effects in sl made eliminate the need to do general contouring shading and highlighting? I mean depending upon the angle you are looking at a person wearing a garment, manual shading may actually work against sl light effects... Isn't this true?- Is there still a neeed or desirability to use fake bake layers? I read in 4 year old material that using fake bake helps cut down on sl rendering time. Is this still true?- is is desirable to use Photoshop 3d light effect rendering to add shading / contouring?- Are there any new techniques one might use to deal with the high sheen on some materials, like latex, silk, or leather?Please also address any other points you may think are relavent.MANY THANK!!!! :matte-motes-big-grin: Link to comment Share on other sites More sharing options...
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