Charlar Linden Posted June 13, 2011 Share Posted June 13, 2011 Agenda and Notes: https://wiki.secondlife.com/wiki/Mesh/Archive/2011-06-13 Thanks to whoever brought the stew! Next User Group is Monday June 20, 12:00 Pacific Time For information about the User Group or to add agenda items for the next meeting: https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import/Scripting_User_Group Link to comment Share on other sites More sharing options...
Eliza Janus Posted June 13, 2011 Share Posted June 13, 2011 Charlar Linden wrote: Agenda and Notes: https://wiki.secondlife.com/wiki/Mesh/Archive/2011-06-13 Thanks to whoever brought the stew! Next User Group is Monday May 20, 12:00 Pacific Time For information about the User Group or to add agenda items for the next meeting: https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import/Scripting_User_Group Next User Group should be dated on June 20, 12:00 Pacific Time. Just a little correction. Eliza. Link to comment Share on other sites More sharing options...
Charlar Linden Posted June 13, 2011 Author Share Posted June 13, 2011 Whoopsie! Corrected. Thanks Link to comment Share on other sites More sharing options...
Rusalka Writer Posted June 14, 2011 Share Posted June 14, 2011 I'm reading through the notes as I had to leave early. Interested in the bit about vertices only weighting to four joints. I wonder if that could be why I get mad spikes in avatars until I remove all other possible weightings other than those few I want. Perhaps the upload process takes the bones and their vertices in order and drops other, possibly stronger weighting that comes later? I'd hate to finally be figuring out my errors at this late date. Link to comment Share on other sites More sharing options...
Lindens Prep Linden Posted June 15, 2011 Lindens Share Posted June 15, 2011 Rusalka Writer wrote: I'm reading through the notes as I had to leave early. Interested in the bit about vertices only weighting to four joints. I wonder if that could be why I get mad spikes in avatars until I remove all other possible weightings other than those few I want. Perhaps the upload process takes the bones and their vertices in order and drops other, possibly stronger weighting that comes later? I'd hate to finally be figuring out my errors at this late date. Hi Rusalka: What's most likely going on here is that not all your assets vertices are weighted -so there is a mismatch between the skin vertex count and the geometric vertex count. I added a check to the importer that would inform you when there is a mismatch between the two - you'll see info in the SL log along the lines of: "Error: (expected/got) 1245/1230 verts" (Note: Actual numbers will vary) These numbers need to match. Hope that helps! -prep Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now