guY Ralior Posted June 13, 2011 Share Posted June 13, 2011 Why is that when you skin weight an avatar mesh in Blender 2.49b you can skin weight to the mSkull, mRightEye, mLeftEye, mWristRIght, mWristLeft, mToeRIght, and mToeLeft bones but in Maya you cannot? Is there some type of handle that needs to go on those bones so they can be weighted?I guess it would be possible to weight everything but those bones in Maya then export to Blender weight just the extremity bones then export to SL, but I would much rather just stay within Maya if possible :D Link to comment Share on other sites More sharing options...
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