Gearsawe Stonecutter Posted June 14, 2011 Share Posted June 14, 2011 First Image shows about 840,000 triangle with the 100 Hollow/Twisted/Pathcut Torus. If I walk forward thru them there are then 1,439,000 triangles being report but they are all behind me. This number will not change unless I leave the sim or turn around to view the updated LOD. So if this number is being used to figure out budgeting it may be very skewed. It tracks the object counting it at it last visible LOD. So this number can be far from accurate. As seen here. 1.4 Million triangle are not visible!1.So now does this mean there is a large amount of data being stored which may not need to be since it is not visible?2. Is this worth of a Bug Report?3. Or are the numbers true and misunderstood?4. Are they supposed to be number of triangles in the object buffer not visible? Same goes for Scene Stats the number is labeled as "visible" but it is from from that. Link to comment Share on other sites More sharing options...
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