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Bad fps drop in the latest version 2.7.1 (232828)

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My FPS has halved with this update, the version before I would get about 35-40 fps stood at my home location, now I'm getting 16-20 fps with the same graphics settings. Has anybody else noticed this? Why is this and how do I get my much higher fps back without loosing any of the quality thay I am used to?


Second Life 2.7.1 (232828) Jun 13 2011 17:32:54 (Second Life Release)
Release Notes

You are at 263,873.0, 233,551.0, 81.5 in Goryeo located at sim9063.agni.lindenlab.com (
Second Life RC BlueSteel
Release Notes

CPU: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (2399.96 MHz)
Memory: 3070 MB
OS Version: Microsoft Windows Vista 32-bit Service Pack 2 (Build 6002)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 260/PCI/SSE2

Windows Graphics Driver Version: 8.17.0012.7533
OpenGL Version: 3.3.0

libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
J2C Decoder Version: ,??

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well my settings are identical in every way shape and form as the version before, yet my fps has taken a big hit. Even if i set my graphics to low (shudders) my fps still isnt as high as the last version was when my setting were on high!

Is there an archive for the older versions of the viewer? i cant seem to see any in the downloads section.

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Same prob here Snodge.  When I saw the new release I thought "hey that sounds cool".  But after firing it up I dropped from about 30-40fps to about 5-10fps, so much for cool.

Anyway, I just went into prefs and turned off the shadows and it's back to normal again.

Nice idea LL, but totally unusable.  Maybe I'll try it again on a later release if they say they've fixed it.

Here's my specs just for interest:



Second Life 2.7.1 (232828) Jun 14 2011 00:25:50 (Second Life Release)
Release Notes

CPU: Intel® Core2 Quad CPU    Q6600  @ 2.40GHz (1600 MHz)
Memory: 3528 MB
OS Version: Linux #1 SMP Mon Feb 7 07:04:18 UTC 2011 i686
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8600 GT/PCI/SSE2

OpenGL Version: 3.3.0 NVIDIA 260.19.44

libcurl Version: libcurl/7.21.1 OpenSSL/1.0.0d zlib/1.2.5 c-ares/1.7.1
J2C Decoder Version: KDU v6.4.1
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.11.753 / OpenAL Community / OpenAL Soft: PulseAudio Software
Qt Webkit Version: 4.7.1 (version number hard-coded)
Voice Server Version: Not Connected
Built with GCC version 40103

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  • 3 weeks later...

Well in the older version I had Lighting and shadows ticked in the develop menu so I could see my projected lights and I was getting 40+ fps in my club. I didn't have shadows on aswell, just the projected lights. After the update these options were added to the graphics tab in the prefs window (like kirstens viewer has had for ages). I ticked lighting and shadows and sure enough the light projectors rendered, but the fps was horrid regardless if I had them on or off. I was wondering if it has anything to do with the mesh code that's been added? If so then I DO NOT WANT MESH!!! I have no interest in creating using it and defo do not want to put up with horrid FPS due to it! SL is laggy and performs bad enough as it is, don't make it worse ffs.

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