Snodge Snoodle Posted June 16, 2011 Share Posted June 16, 2011 My FPS has halved with this update, the version before I would get about 35-40 fps stood at my home location, now I'm getting 16-20 fps with the same graphics settings. Has anybody else noticed this? Why is this and how do I get my much higher fps back without loosing any of the quality thay I am used to? Second Life 2.7.1 (232828) Jun 13 2011 17:32:54 (Second Life Release)Release NotesYou are at 263,873.0, 233,551.0, 81.5 in Goryeo located at sim9063.agni.lindenlab.com (216.82.41.239:13002)Second Life RC BlueSteel 11.06.14.232746Release NotesCPU: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (2399.96 MHz)Memory: 3070 MBOS Version: Microsoft Windows Vista 32-bit Service Pack 2 (Build 6002)Graphics Card Vendor: NVIDIA CorporationGraphics Card: GeForce GTX 260/PCI/SSE2Windows Graphics Driver Version: 8.17.0012.7533OpenGL Version: 3.3.0libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1J2C Decoder Version: ,?? Link to comment Share on other sites More sharing options...
Thinkerer Melville Posted June 16, 2011 Share Posted June 16, 2011 This may help: Preferences: Graphics Tab. Quality Versus Lag http://virtualoutworlding.blogspot.com/2011/06/kit-preferences-graphics-tab-quality.html TKR Link to comment Share on other sites More sharing options...
Snodge Snoodle Posted June 16, 2011 Author Share Posted June 16, 2011 well my settings are identical in every way shape and form as the version before, yet my fps has taken a big hit. Even if i set my graphics to low (shudders) my fps still isnt as high as the last version was when my setting were on high! Is there an archive for the older versions of the viewer? i cant seem to see any in the downloads section. Link to comment Share on other sites More sharing options...
Tooly Kanarek Posted June 22, 2011 Share Posted June 22, 2011 Same prob here Snodge. When I saw the new release I thought "hey that sounds cool". But after firing it up I dropped from about 30-40fps to about 5-10fps, so much for cool. Anyway, I just went into prefs and turned off the shadows and it's back to normal again. Nice idea LL, but totally unusable. Maybe I'll try it again on a later release if they say they've fixed it. Here's my specs just for interest: Tooly ======================================================== Second Life 2.7.1 (232828) Jun 14 2011 00:25:50 (Second Life Release) Release Notes CPU: Intel® Core2 Quad CPU Q6600 @ 2.40GHz (1600 MHz) Memory: 3528 MB OS Version: Linux 2.6.35.11-83.fc14.i686 #1 SMP Mon Feb 7 07:04:18 UTC 2011 i686 Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 8600 GT/PCI/SSE2 OpenGL Version: 3.3.0 NVIDIA 260.19.44 libcurl Version: libcurl/7.21.1 OpenSSL/1.0.0d zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU v6.4.1 Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.11.753 / OpenAL Community / OpenAL Soft: PulseAudio Software Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Built with GCC version 40103 Link to comment Share on other sites More sharing options...
Snodge Snoodle Posted July 9, 2011 Author Share Posted July 9, 2011 Well in the older version I had Lighting and shadows ticked in the develop menu so I could see my projected lights and I was getting 40+ fps in my club. I didn't have shadows on aswell, just the projected lights. After the update these options were added to the graphics tab in the prefs window (like kirstens viewer has had for ages). I ticked lighting and shadows and sure enough the light projectors rendered, but the fps was horrid regardless if I had them on or off. I was wondering if it has anything to do with the mesh code that's been added? If so then I DO NOT WANT MESH!!! I have no interest in creating using it and defo do not want to put up with horrid FPS due to it! SL is laggy and performs bad enough as it is, don't make it worse ffs. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now