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Simple posing


XbabylonX
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Startanimation and Stopanimation functions in a script is what you need to start and stop the animation. Facial animations can be placed in the animation using the upload window, or triggered with scripting. Of course there is much more to all this and you can find that here:

http://wiki.secondlife.com/wiki/Animation

or here:

http://community.secondlife.com/t5/English-Knowledge-Base/Animation-guide/ta-p/700027

 

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Look for a freebie poseball. Inside the poseball will be a script to play the animation. You will probably need to put the name of the animation in the right spot in the script, or some scripts play whatever animations are in the poseball. Somewhere in the script, you will see a Startanimation function with the name of the animation being after the function.

When you upload the bvh, you can apply a facial animation to it. Doing this will only allow the facial animation to play breifly. If you want the facial animation to last during the whole animation, then you will need to trigger it by script, the same way you trigger the bvh animation with the Startanimation function. The facial morphs are imbedded in the system and have system names to call them up in a script function.

Here is a list of internal animations that you can trigger thru script:

http://wiki.secondlife.com/wiki/Internal_Animations

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The facial inimations embedded in the pose can be set in the upload window. I think they trigger every time the animation is started, so a single frame loop should always show it. If this is not the case, you have no other choice than to use a script. You can make a very simple one with llStartAnimation and a timer, you can wear that instead of using a poseball.

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